AoeStats
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Black Forest

503913186Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 69m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
688
+21
🇨🇱 Britons · Chile
636
+14
🇹🇷 Turks · Türkiye
620
-14
🇨🇴 Franks · Colombia
604
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,469 13:01 24:40 33:50 ⛏ Fast Castle
19 1,305 10:53 20:25 33:01 ⛏ Fast Castle
15 1,073 13:28 24:39 40:35 ⚔ FC into Archers
1 90

Resources

Player Food Wood Gold Stone Spent Collected
21,020 33,893 23,055 4,200 82,168 102,897
38,505 9,999 9,010 2,355 59,869 69,965
32,220 10,272 16,570 750 59,812 70,046
700 325 50 0 1,075 1,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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