AoeStats
← KrugaMan

Black Forest

503912478Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 72m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
717
+39
🇺🇸 Britons · United States
717
+39
🇺🇸 Khmer · United States
717
+39
vs
🇧🇷 Britons · Brazil
809
-46
🇧🇷 Romans · Brazil
761
-40
🇧🇷 Bohemians · Brazil
647
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,264 13:08 18:00 35:44 ⛏ Fast Castle
22 1,591 12:19 21:55 36:20 ⛏ Fast Castle
17 1,255 12:53 19:49 41:34 ⛏ Fast Castle
14 1,052 12:01 22:53 35:07 ⛏ Fast Castle
11 820 14:02 20:47 27:10 ◆ FC into Fast Imp
10 760 12:13 22:25 37:16

Resources

Player Food Wood Gold Stone Spent Collected
33,755 34,305 18,320 2,900 89,280 94,835
31,265 33,079 17,595 4,260 86,199 100,079
41,420 13,993 27,135 3,350 85,898 107,240
30,915 31,262 17,180 3,150 82,507 100,061
32,970 16,155 21,205 4,200 74,530 87,005
13,010 14,153 13,785 2,145 43,093 62,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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