AoeStats
← MerolX7

Black Forest

503912167Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
845
+11
🇨🇦 Vietnamese · Canada
784
+14
🇺🇸 Slavs · United States
760
-13
🇦🇷 Mongols · Argentina
725
-22
Player eAPM Actions Feudal Castle Imperial Opening
22 1,088 11:51 16:12 38:14 ⛏ Fast Castle
19 934 12:26 21:22 34:18 ⛏ Fast Castle
15 756 13:12 19:17 34:18 ⛏ Fast Castle
13 644 10:12 19:11 39:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,030 22,815 13,005 1,725 60,575 67,390
22,605 17,597 8,595 2,245 51,042 57,331
16,455 18,080 10,675 1,890 47,100 54,866
19,790 11,986 7,770 2,885 42,431 52,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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