AoeStats
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Black Forest

503911490Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 9m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
942
+14
🇨🇱 Franks · Chile
832
+19
🇨🇴 Berbers · Colombia
811
+20
🇲🇽 Inca · Mexico
762
+21
🇺🇸 Romans · United States
927
-20
🇦🇷 Chinese · Argentina
906
-19
🇺🇸 Shu · United States
884
-18
🇹🇼 Burmese · Taiwan
856
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 292
25 241
21 209
21 205
16 161
9 87
8 74
0 3

Resources

Player Food Wood Gold Stone Spent Collected
1,500 350 0 0 1,850 1,798
1,100 672 0 0 1,772 2,071
1,050 303 50 0 1,403 1,448
700 496 50 0 1,246 1,373
1,000 146 0 0 1,146 1,158
500 236 0 5 741 672
450 255 0 0 705 815
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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