AoeStats
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Arena

503911422Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 79m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
847
+6
🇺🇸 Khmer · United States
700
+18
🇺🇸 Romans · United States
602
+29
🇺🇸 Romans · United States
506
+20
🇬🇧 Georgians · United Kingdom
628
-14
🇵🇱 Tupi · Poland
623
-14
🇨🇳 Persians · China
618
-14
🇬🇧 Byzantines · United Kingdom
570
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,707 14:33 21:03 34:13 ⛏ Fast Castle
24 1,898 10:49 16:15 30:53 ⛏ Fast Castle
23 1,857 12:08 19:00 31:54 ⛏ Fast Castle
20 1,585 12:55 18:58 37:28 ⚔ Archer Rush
14 1,087 12:59 20:06 38:17 ⛏ Fast Castle
12 984 9:57 19:34 37:04 ⛏ Fast Castle
8 640 13:34 21:17 31:34 ⛏ Fast Castle
1 117 13:29 27:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,280 29,957 22,350 6,030 86,617 89,738
35,085 18,725 22,755 4,200 80,765 96,205
30,795 20,000 24,055 1,400 76,250 84,550
24,315 27,555 19,145 2,455 73,470 121,242
21,685 24,505 18,910 3,910 69,010 88,037
39,825 13,085 13,125 850 66,885 126,083
28,075 11,330 4,895 2,705 47,005 49,565
3,950 2,325 250 5 6,530 8,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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