AoeStats
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Black Forest

503910859Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 53m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
861
+13
🇺🇸 Hindustanis · United States
860
+14
807
+16
vs
🇨🇴 Bohemians · Colombia
883
-17
🇨🇴 Teutons · Colombia
812
-15
🇨🇴 Vietnamese · Colombia
723
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,101 14:43 20:34 43:44 ⛏ Fast Castle
19 1,016 17:03 23:47 32:12 ⛏ Fish Boom FC
18 949 14:26 18:15 30:06 ⛏ Fast Castle
17 898 16:02 22:40 47:55 ⛏ Fast Castle
17 923 11:00 24:02 28:58 ⛏ Fish Boom FC into Fast Imp
16 829 11:23 25:47 45:25 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
26,205 19,652 19,565 4,215 69,637 83,625
33,170 17,800 9,515 4,100 64,585 78,936
27,915 15,666 15,490 2,670 61,741 67,912
19,110 26,315 8,645 2,815 56,885 75,745
15,600 13,132 10,970 610 40,312 57,223
9,510 9,947 5,910 1,205 26,572 32,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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