AoeStats
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Arena

503910364Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 70m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Franks · Panama
503
+14
🇧🇷 Ethiopians · Brazil
460
+16
🇦🇺 Turks · Australia
472
-16
🇨🇦 Chinese · Canada
447
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 1,143 11:42 19:02 36:31 ⛏ Fast Castle
16 1,154 10:00 22:27
13 915 11:47 23:10 36:16 ⚔ FC into Scouts
11 748 12:43 23:53 42:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,885 23,430 22,300 2,290 68,905 97,038
23,945 13,555 6,810 2,250 46,560 55,745
19,105 13,730 8,705 2,710 44,250 66,817
10,590 15,215 6,600 2,220 34,625 37,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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