AoeStats
← Juanjo

Arena

503910071Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 38m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Bohemians · Bolivia
1076
+14
🇩🇪 Khmer · Germany
1044
+16
🇨🇱 Byzantines · Chile
1030
+17
🇬🇹 Cumans · Guatemala
1185
-23
🇲🇽 Inca · Mexico
995
-13
944
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,256 10:55 15:01 33:45 ⛏ Fast Castle
27 1,022 10:21 14:56 ⛏ Fast Castle
26 1,005 12:29 17:02 ⛏ Fast Castle
21 789 8:31 21:00 ⛏ Fast Castle
20 770 10:58 15:15 26:32 ⛏ Fast Castle
14 540 9:50 15:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,795 24,120 7,125 2,850 49,890 54,560
21,445 8,810 9,645 1,500 41,400 45,707
11,500 11,185 2,090 2,625 27,400 28,145
9,800 9,390 2,235 850 22,275 23,566
5,140 3,650 1,155 2,055 12,000 12,999
5,875 4,570 250 100 10,795 13,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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