AoeStats
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Highland

503910032Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 79m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
794
+19
🇨🇦 Goths · Canada
737
+22
🇨🇱 Cumans · Chile
909
-22
🇨🇱 Burgundians · Chile
828
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 3,123 11:34 23:22 40:34 ⚔ Scout Rush
24 1,921 10:25 20:13 35:24 ⛏ Fast Castle
23 1,856 12:50 18:44 41:26 ⛏ Fast Castle
20 1,561 12:31 21:20 39:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,785 23,427 28,635 3,655 86,502 120,790
36,605 28,105 13,675 3,610 81,995 104,520
22,880 28,885 15,605 3,550 70,920 84,212
32,805 19,489 16,400 2,150 70,844 83,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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