AoeStats
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Arena

503909071Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 56m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
898
+9
🇲🇽 Armenians · Mexico
881
+9
🇲🇽 Persians · Mexico
792
+13
🇧🇴 Magyars · Bolivia
775
-12
🇨🇳 Huns · China
726
-26
🇨🇱 Britons · Chile
682
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,490 11:48 16:55 35:21 ⛏ Fast Castle
22 1,238 10:07 20:59 49:16 ⛏ Fast Castle
20 1,116 11:46 19:38 34:11 ⛏ Fast Castle
19 1,075 13:11 21:22 43:36 ⛏ Fast Castle
18 1,031 11:12 24:17 40:17 ⚔ Skirmisher Rush
16 896 10:16 22:56 34:45

Resources

Player Food Wood Gold Stone Spent Collected
22,465 34,630 14,075 2,150 73,320 80,273
28,565 16,050 18,415 4,200 67,230 70,710
23,840 14,540 13,575 5,650 57,605 65,486
15,585 21,490 6,020 1,600 44,695 53,053
18,815 13,300 7,665 2,300 42,080 58,647
10,060 9,505 6,280 1,700 27,545 36,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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