AoeStats
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Arena

503909068Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 75m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1014
+18
🇨🇱 Britons · Chile
1009
+18
🇺🇸 Burgundians · United States
974
+19
🇨🇱 Magyars · Chile
947
+21
🇦🇷 Malay · Argentina
1065
-20
🇦🇷 Khmer · Argentina
1060
-19
🇨🇱 Chinese · Chile
1052
-19
🇨🇱 Aztecs · Chile
1023
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 4,838 11:32 15:50 29:15 ⛏ Fast Castle
36 2,681 10:53 17:21 31:16 ⛏ Fast Castle
28 2,115 10:48 13:51 34:59 ⛏ Fast Castle
27 2,072 10:01 16:04 34:19 ⛏ Fast Castle
24 1,828 11:05 15:01 35:06 ⛏ Fast Castle
24 1,797 9:48 15:46 26:36 ⛏ Fast Castle
23 1,706 9:28 16:49 46:47 ⛏ Fast Castle
20 1,483 12:00 16:12 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,900 44,180 32,410 12,300 102,790 140,559
42,675 35,441 10,160 1,930 90,206 93,591
31,440 34,940 16,215 3,595 86,190 89,657
37,480 18,165 26,945 2,885 85,475 97,517
22,405 37,860 15,435 1,210 76,910 82,811
29,565 17,960 19,505 2,900 69,930 83,962
16,265 19,345 8,910 850 45,370 60,613
15,880 18,315 5,305 3,260 42,760 47,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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