AoeStats
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African Clearing

503908316Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 86m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1099
+15
🇦🇷 Shu · Argentina
1084
+16
🇺🇦 Japanese · Ukraine
1055
+17
🇨🇱 Burgundians · Chile
1051
+17
🇨🇳 Inca · China
1143
-19
🇲🇽 Persians · Mexico
1129
-19
🇧🇷 Huns · Brazil
1052
-15
🇧🇷 Vietnamese · Brazil
992
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,677 14:47 28:02 52:16 ⚔ Scout Rush
28 2,399 12:20 18:14 48:45 ⛏ Fast Castle
27 2,299 13:10 17:58 36:40 ⚔ Archers FC
25 2,195 13:09 26:32 46:06 ⚔ Archer Rush
25 2,166 18:24 26:17 ⚔ FC into Scouts
25 2,141 13:34 18:26 38:55 ⛏ Fast Castle
21 1,806 17:19 22:30 43:03 ⛏ Fast Castle
12 1,029 14:22 18:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,270 60,760 15,150 4,970 151,150 166,773
69,510 35,860 29,755 5,000 140,125 158,688
44,200 25,150 19,710 1,850 90,910 101,573
28,800 30,355 15,225 3,640 78,020 79,630
25,955 18,835 12,400 2,965 60,155 59,450
16,405 22,985 20,205 440 60,035 74,478
19,225 15,745 6,540 1,900 43,410 61,569
7,625 6,064 2,395 1,700 17,784 20,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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