AoeStats
← Violet storm

Arena

503908143Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 25m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1038
+11
🇨🇴 Italians · Colombia
986
+14
🇵🇪 Huns · Peru
904
+18
🇺🇸 Teutons · United States
860
+19
🇺🇸 Huns · United States
966
-17
🇪🇸 Byzantines · Spain
953
-16
🇮🇪 Burgundians · Ireland
940
-16
🇲🇽 Burgundians · Mexico
890
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 712 9:55 ⚔ Archer Rush
23 607 10:26 17:51 ⚔ Scout Rush
18 459 9:47 16:36 ⛏ Fast Castle
18 480 12:03 17:15 ⛏ Fast Castle
16 406 10:33 16:20 ⛏ Fast Castle
15 383 10:07 17:18 ⛏ Fast Castle
15 378 9:34 18:45 ⚔ FC into Scouts
14 355 11:00 14:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,575 4,950 740 200 12,465 14,334
5,640 4,520 1,900 100 12,160 12,592
5,025 5,670 725 650 12,070 13,497
3,975 5,375 2,415 100 11,865 11,984
5,550 3,855 925 850 11,180 11,837
3,450 3,470 1,375 750 9,045 10,548
4,715 3,020 550 650 8,935 10,291
4,140 2,715 505 355 7,715 8,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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