AoeStats
← Melosito

Highland

503907549Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 66m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
788
+10
🇺🇸 Britons · United States
765
+10
🇺🇸 Berbers · United States
764
+10
🇺🇸 Bohemians · United States
728
+12
🇦🇷 Spanish · Argentina
724
-13
🇮🇩 Byzantines · Indonesia
674
-12
🇦🇷 Portuguese · Argentina
595
-9
🇦🇷 Japanese · Argentina
565
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 2,040 14:36 23:34 33:29 ⛏ Fast Castle
19 1,246 12:11 20:27 41:53 ⛏ Fast Castle
18 1,179 9:02 19:43 40:19 ⛏ Fast Castle
18 1,218 15:22 22:01 54:49 ⛏ Fish Boom FC
16 1,049 12:35 24:29 31:19
15 973 12:16 19:42 48:34 ⛏ Fast Castle
11 742 11:17 20:49 36:48 ⛏ Fast Castle
10 656 10:13 21:10 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,220 34,800 24,365 2,790 100,175 111,805
33,560 18,214 26,685 3,650 82,109 89,547
19,395 28,355 17,170 3,000 67,920 92,871
35,405 15,985 5,215 3,490 60,095 70,742
12,710 17,135 15,570 1,400 46,815 53,748
15,025 12,565 10,820 3,850 42,260 47,727
14,435 9,055 6,890 3,765 34,145 37,069
13,040 6,575 6,310 2,560 28,485 30,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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