AoeStats
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Black Forest

503907539Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 57m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
770
+16
🇹🇷 Cumans · Türkiye
765
+16
🇦🇷 Bohemians · Argentina
804
-18
🇦🇷 Khmer · Argentina
733
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,531 12:16 23:24 40:16
21 1,219 14:39 20:59 35:58 ⛏ Fast Castle
16 949 13:06 21:41 35:33 ⛏ Fast Castle
16 935 15:17 22:39 42:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,295 26,542 23,755 3,175 77,767 84,225
23,310 20,148 21,390 1,730 66,578 85,764
24,425 22,428 11,310 3,685 61,848 74,043
23,040 20,720 13,800 3,005 60,565 73,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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