AoeStats
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MegaRandom

503907028Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 40m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Persians · Portugal
688
+17
🇵🇹 Mapuche · Portugal
686
+17
🇫🇷 Persians · France
705
-41
🇫🇷 Britons · France
705
-41
Player eAPM Actions Feudal Castle Imperial Opening
31 1,239 11:33 22:38 ⛏ Fast Castle
18 719 11:08 23:04
11 453 11:16 22:05 ⛏ Fast Castle
10 404 9:47 30:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,570 9,087 1,945 660 22,262 26,351
10,550 5,678 2,955 1,020 20,203 21,605
7,110 6,329 3,240 1,400 18,079 22,791
5,870 4,435 1,950 100 12,355 13,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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