AoeStats
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Arena

503906991Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 112m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
555
+15
🇨🇱 Chinese · Chile
536
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 4,397 11:43 20:44 40:56
35 3,884 12:45 17:33 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,630 56,020 29,125 4,475 173,250 177,130
49,085 89,675 29,630 4,300 172,690 175,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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