AoeStats
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Black Forest

503906690Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 96m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
870
+17
🇲🇽 Berbers · Mexico
865
+18
vs
🇲🇽 Burgundians · Mexico
901
-48
🇲🇽 Armenians · Mexico
901
-51
Player eAPM Actions Feudal Castle Imperial Opening
32 3,123 13:36 18:29 32:38 ⛏ Fast Castle
28 2,691 12:42 19:07 31:00 ⛏ Fish Boom FC
26 2,555 11:37 16:16 30:52 ⛏ Fast Castle
24 2,372 13:53 22:30 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,285 53,808 43,920 3,475 158,488 192,886
66,620 44,075 24,340 3,785 138,820 154,969
57,010 40,451 26,695 4,030 128,186 152,252
21,720 39,525 38,860 4,300 104,405 109,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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