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Highland

503906667Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 101m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
592
+21
🇬🇧 Malay · United Kingdom
581
+22
🇲🇽 Bohemians · Mexico
469
+26
🇨🇱 Chinese · Chile
396
+28
vs
🇺🇸 Byzantines · United States
771
-26
🇺🇸 Italians · United States
716
-25
🇺🇸 Romans · United States
679
-23
🇧🇷 Spanish · Brazil
666
-23
Player eAPM Actions Feudal Castle Imperial Opening
58 5,885 11:47 16:34 36:54 ⛏ Fast Castle
55 5,531 10:18 26:53 43:48 ⚔ Towers into Scouts
36 3,662 11:28 16:54 35:58 ⛏ Fast Castle
31 3,096 13:15 21:11 30:40 ⛏ Fast Castle
26 2,636 10:47 15:52 37:05 ⛏ Fast Castle
24 2,426 12:36 30:01 74:00
18 1,787 12:37 20:20 34:17 ⛏ Fast Castle
13 1,352 15:03 20:10 50:45

Resources

Player Food Wood Gold Stone Spent Collected
78,590 93,755 29,140 3,560 205,045 221,222
43,670 70,555 35,990 6,220 156,435 230,412
64,580 28,973 59,965 2,370 155,888 209,718
31,015 53,588 22,175 4,070 110,848 118,342
20,715 40,580 30,525 4,400 96,220 118,666
46,075 20,918 19,795 2,620 89,408 112,063
30,455 31,690 17,605 4,095 83,845 100,613
47,410 13,568 17,625 2,820 81,423 101,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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