AoeStats
← Seventh L3tter

Hill Fort

503906288Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 57m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
840
+15
🇨🇦 Hindustanis · Canada
840
+15
🇦🇷 Hindustanis · Argentina
832
+16
🇺🇸 Japanese · United States
820
+16
🇨🇴 Dravidians · Colombia
880
-17
🇨🇴 Sicilians · Colombia
829
-16
🇺🇸 Britons · United States
803
-15
🇺🇸 Burgundians · United States
790
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,829 10:19 26:45
31 1,819 11:40 24:04 42:02 ⛏ Fast Castle
28 1,631 12:13 20:37 35:25 ⚔ FC into Archers
27 1,535 10:37 14:52 39:23 ⛏ Fast Castle
20 1,147 12:40 18:03 40:14 ⛏ Fast Castle
19 1,113 11:49 22:21 ⚔ FC into Scouts
19 1,073 10:02 23:18 46:41 ⚔ Scout Rush
17 1,008 11:02 19:52 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,885 18,530 11,670 2,025 59,110 64,959
22,145 24,611 9,390 1,930 58,076 63,494
24,625 11,075 18,460 3,840 58,000 71,625
24,075 13,785 14,035 2,795 54,690 61,946
23,595 14,070 11,380 2,440 51,485 56,125
15,080 23,070 7,980 1,740 47,870 57,176
19,430 15,128 9,645 1,750 45,953 54,562
14,285 15,449 4,530 970 35,234 40,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.