AoeStats
← Quimero

Arabia

503905307Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 50m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1014
+16
🇦🇷 Goths · Argentina
1013
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,627 10:47 23:58 47:41 ⚔ Drush into Scouts
21 1,079 10:56 25:40 40:25 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,230 9,773 6,130 1,625 34,758 36,545
12,325 7,350 3,730 2,700 26,105 28,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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