AoeStats
← MarthDeAltea

Black Forest

503904975Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 26m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Lithuanians · Australia
1128
+13
🇪🇸 Bengalis · Spain
1023
+17
🇨🇱 Britons · Chile
1060
-15
🇨🇱 Magyars · Chile
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,110 11:31 15:51 ⛏ Fast Castle
34 898 12:56 18:13 ⛏ Fast Castle
20 530 11:04 14:55 ⛏ Fast Castle
16 413 13:38 17:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,600 6,810 550 640 15,600 16,988
8,150 5,524 250 880 14,804 17,359
4,040 3,418 1,920 650 10,028 11,490
4,535 3,296 450 200 8,481 8,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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