AoeStats
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Arabia

503904768Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 51m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1065
+7
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992
+10
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936
+12
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926
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🇦🇷 Magyars · Argentina
935
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🇦🇷 Cumans · Argentina
867
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🇦🇷 Huns · Argentina
829
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🇦🇷 Sicilians · Argentina
804
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 2,265 11:59 24:08 ⛏ Fast Castle
33 1,677 10:28 20:55 38:35 ⚔ Scout Rush
25 1,303 11:21 20:22 36:35 ⛏ Fast Castle
24 1,211 11:22 20:57 ⚔ M@A Rush
20 1,030 14:46 30:29 45:57 ⚔ M@A into Towers
19 978 13:23 48:44
19 964 11:49 27:11 41:17 ⚔ Archer Rush
13 672 14:47 36:38 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,265 9,725 9,730 4,280 47,000 56,533
17,655 7,450 9,800 850 35,755 44,130
20,355 7,721 4,285 2,005 34,366 40,138
7,580 8,003 7,560 2,280 25,423 28,953
10,745 8,316 3,905 1,355 24,321 26,256
6,790 7,170 715 525 15,200 15,882
4,900 6,738 1,040 300 12,978 14,546
4,150 1,985 575 1,060 7,770 8,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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