AoeStats
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Arena

503904678Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 48m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
938
+16
🇮🇳 Franks · India
934
+16
🇺🇸 Franks · United States
964
-17
🇲🇽 Vietnamese · Mexico
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,941 12:42 17:31 29:43 ⛏ Fast Castle
31 1,482 11:08 18:35 32:58
28 1,367 9:47 17:26 33:17 ⛏ Fast Castle
19 936 10:35 20:42 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,270 16,330 12,225 2,080 56,905 62,749
20,040 15,155 16,575 4,975 56,745 62,863
21,255 12,050 15,435 2,150 50,890 54,379
18,905 13,425 7,040 1,600 40,970 45,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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