AoeStats
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Highland

503904544Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 92m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
667
+16
🇲🇽 Khmer · Mexico
621
+18
🇧🇷 Chinese · Brazil
618
+19
🇲🇽 Goths · Mexico
599
+19
🇲🇽 Romans · Mexico
711
-19
🇺🇸 Malians · United States
705
-19
🇪🇸 Lithuanians · Spain
682
-19
🇻🇪 Franks · Venezuela
596
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,732 11:31 23:11 36:41 ⛏ Fish Boom FC
15 1,383 11:32 23:30 35:11 ⛏ Fast Castle
13 1,212 11:34 26:26 33:50 ⛏ Fish Boom into Fire Galleys FC
13 1,173 10:00 17:40 42:08 ⛏ Fast Castle
12 1,150 12:21 22:30 40:07 ⛏ Fast Castle
8 757 15:30 24:48 40:02 ⛏ Fire Galleys into Fish Boom FC
8 703 12:57 19:49 31:25 ⛏ Fast Castle
4 376 14:30 25:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,700 21,120 46,155 3,550 171,525 235,663
60,910 16,873 46,305 5,585 129,673 168,410
48,395 25,740 41,415 3,550 119,100 150,843
39,605 31,845 37,635 4,200 113,285 122,453
23,505 45,605 29,180 3,820 102,110 121,867
11,275 28,655 24,120 5,690 69,740 94,400
19,615 28,630 16,875 1,560 66,680 103,176
3,775 3,980 250 0 8,005 11,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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