AoeStats
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Black Forest

503904504Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 59m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1019
+14
🇦🇷 Bohemians · Argentina
1019
+14
🇨🇳 Gurjaras · China
990
-14
🇮🇳 Persians · India
968
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,684 11:14 17:41 31:19 ⛏ Fast Castle
28 1,664 11:42 16:16 43:07 ⛏ Fast Castle
25 1,477 11:11 19:35 35:35 ⛏ Fast Castle
5 290 11:18 19:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,505 15,995 18,815 4,375 80,690 84,741
44,735 13,385 12,205 1,975 72,300 75,666
12,925 19,845 14,600 3,225 50,595 55,066
6,015 4,491 475 750 11,731 12,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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