AoeStats
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Highland

503903346Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 19m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
1033
+14
🇺🇸 Mongols · United States
1002
+16
🇦🇷 Celts · Argentina
991
+16
🇭🇰 Wei · Hong Kong SAR China
990
+16
vs
🇦🇷 Vikings · Argentina
1036
-16
🇪🇸 Spanish · Spain
1011
-16
🇨🇦 Goths · Canada
975
-15
🇦🇺 Huns · Australia
974
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 598 10:55 14:53 — ⛏ Fast Castle
25 482 10:44 15:49 — ⛏ Fast Castle
24 474 10:26 19:23 — ⛏ Fish Boom FC
23 445 11:24 16:40 — ⛏ Fast Castle
20 393 10:17 — — ⛏ Fast Castle
18 348 11:22 17:12 — ⛏ Fast Castle
18 353 12:32 16:27 — ⛏ Fast Castle
13 249 10:54 18:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,015 2,929 250 95 7,289 7,531
4,175 2,520 440 0 7,135 7,907
2,805 2,935 1,090 0 6,830 7,317
3,475 2,650 250 90 6,465 8,020
3,150 2,820 200 100 6,270 7,589
3,050 2,439 250 320 6,059 7,221
3,485 2,062 395 100 6,042 7,029
2,875 2,080 250 390 5,595 6,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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