AoeStats
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Black Forest

503903210Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 76m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
710
+8
🇮🇹 Vietnamese · Italy
665
+10
🇮🇹 Britons · Italy
593
+13
vs
🇮🇩 Goths · Indonesia
682
-16
🇧🇷 Turks · Brazil
481
-9
🇦🇷 Persians · Argentina
408
-6
Player eAPM Actions Feudal Castle Imperial Opening
37 2,789 12:50 24:55 40:15 ⛏ Fast Castle
26 1,964 11:21 28:06 41:03 ⚔ Towers FC
23 1,774 12:12 22:17 36:25 ⛏ Fast Castle
16 1,218 16:28 25:51 44:12 ⛏ Fast Castle
13 1,016 20:28 29:48 44:39 ⚔ Drush FC into Archers
9 721 14:13 24:48 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,325 56,455 53,940 2,815 170,535 182,541
42,245 20,277 40,315 2,350 105,187 110,951
52,630 29,725 16,740 750 99,845 110,286
22,250 38,555 33,005 5,755 99,565 120,315
30,345 18,771 21,100 4,725 74,941 95,520
20,115 14,559 16,165 2,895 53,734 67,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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