AoeStats
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Black Forest

503902871Analyzed
2v2 RM · 6d ago on Sep 2, 2026· 42m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1087
+14
🇦🇷 Gurjaras · Argentina
1084
+14
🇫🇷 Japanese · France
1041
-14
🇫🇷 Romans · France
1031
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,465 12:19 18:15 24:48 ◆ FC into Fast Imp
35 1,472 14:00 17:49 33:20 ⛏ Fish Boom FC
24 1,025 11:04 15:01 29:49 ⛏ Fast Castle
22 934 13:09 18:24 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,860 16,072 4,635 3,040 41,607 52,605
12,900 16,978 8,430 950 39,258 45,134
17,740 9,074 5,980 1,645 34,439 39,780
8,880 6,336 5,670 1,445 22,331 26,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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