AoeStats
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Black Forest

503902552Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 93m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
714
+7
🇨🇴 Spanish · Colombia
556
+14
🇨🇴 Inca · Colombia
526
+15
vs
🇬🇧 Teutons · United Kingdom
552
-14
🇬🇧 Lithuanians · United Kingdom
525
-13
🇮🇹 Maya · Italy
441
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 2,616 15:41 23:21 44:25 ⛏ Fast Castle
27 2,571 14:44 24:15 37:31 ⛏ Fast Castle
22 2,031 11:39 23:15 31:51 ⛏ Fast Castle
14 1,294 14:36 26:16 37:09 ⛏ Fast Castle
13 1,213 16:15 28:03 48:00 ⛏ Fast Castle
12 1,118 13:05 27:58 51:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,540 46,969 28,190 2,110 100,809 139,000
45,365 15,641 21,560 5,300 87,866 110,928
17,150 36,115 21,710 1,525 76,500 77,248
27,665 25,725 17,575 4,585 75,550 86,500
25,180 24,732 18,750 4,455 73,117 121,209
36,240 12,655 16,045 3,095 68,035 82,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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