AoeStats
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Black Forest

503902304Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 38m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1639
+4
🇦🇷 Turks · Argentina
1623
+4
🇨🇴 Burmese · Colombia
1598
+5
🇦🇷 Khitans · Argentina
1334
+13
vs
🇲🇽 Cumans · Mexico
1368
-9
🇲🇽 Armenians · Mexico
1320
-7
🇲🇽 Georgians · Mexico
1299
-6
🇲🇽 Vikings · Mexico
1200
-4
Player eAPM Actions Feudal Castle Imperial Opening
43 1,642 10:03 29:00 34:18 ⚔ Drush into Scouts into Towers
37 1,407 10:34 14:12 27:55 ⛏ Fast Castle
36 1,385 9:39 23:28 31:21 ⚔ M@A Rush
32 1,211 11:25 23:03 — ⚔ Scout Rush
31 1,166 12:43 21:19 — ⛏ Fast Castle
30 1,123 9:04 30:25 — ⚔ Archer Rush
30 1,144 11:32 15:07 30:15 ⛏ Fast Castle
21 794 9:50 24:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,245 13,183 13,335 1,705 57,468 59,653
17,410 12,090 9,725 1,750 40,975 54,819
13,735 4,561 3,950 1,570 23,816 24,836
11,745 5,891 4,645 970 23,251 27,443
10,740 5,735 5,075 200 21,750 25,363
6,375 5,520 4,895 1,425 18,215 18,874
5,955 4,103 985 700 11,743 13,486
5,395 4,621 390 1,270 11,676 13,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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