AoeStats
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Black Forest

503902293Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Malay · Morocco
1210
+14
🇹🇼 Byzantines · Taiwan
1202
+14
🇦🇷 Bohemians · Argentina
1130
+18
🇵🇪 Franks · Peru
1127
+18
🇲🇽 Britons · Mexico
1216
-19
🇩🇪 Vietnamese · Germany
1159
-16
🇲🇽 Jurchens · Mexico
1152
-15
🇨🇳 Bohemians · China
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,248 11:31 21:59 32:00 ⚔ Drush FC
34 1,750 12:50 21:58 31:02 ⚔ Towers FC
29 1,464 12:31 22:08 36:59 ⚔ Towers FC
29 1,483 12:42 17:26 41:24 ⛏ Fast Castle
29 1,484 13:45 17:51 28:52 ⛏ Fast Castle
27 1,384 10:43 18:09 33:45 ⛏ Fast Castle
25 1,272 10:37 14:51 32:29 ⛏ Fast Castle
18 925 11:09 14:45 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,125 18,000 15,450 2,985 61,560 91,642
23,520 19,605 14,515 3,450 61,090 78,204
18,770 23,185 10,265 4,105 56,325 71,130
13,620 21,395 13,540 3,100 51,655 58,270
15,285 19,632 13,090 2,600 50,607 56,357
23,765 11,106 10,385 1,640 46,896 56,411
13,855 11,966 8,615 2,710 37,146 44,877
12,990 10,620 4,780 3,315 31,705 35,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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