AoeStats
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Arena

503902246Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 50m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
996
+14
🇦🇷 Shu · Argentina
989
+14
🇪🇸 Italians · Spain
881
+19
🇨🇱 Hindustanis · Chile
1006
-18
🇦🇷 Persians · Argentina
936
-15
🇨🇱 Italians · Chile
907
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,724 10:15 15:11 31:16 ⛏ Fast Castle
30 1,518 11:15 16:08 39:16 ⛏ Fast Castle
29 1,456 10:29 15:52 33:04 ⛏ Fast Castle
24 1,222 11:17 14:58 42:52 ⛏ Fast Castle
24 1,218 14:00 18:54 33:03 ⛏ Fast Castle
20 997 10:09 17:20 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,425 15,480 21,790 2,350 64,045 65,720
25,475 14,580 21,935 1,500 63,490 65,095
20,115 21,075 19,560 2,200 62,950 78,275
19,835 20,330 6,915 2,620 49,700 53,935
20,740 12,440 9,840 2,015 45,035 53,276
7,120 8,670 5,455 3,250 24,495 26,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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