AoeStats
← Himurak3n

Black Forest

503901989Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 59m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
694
+8
🇺🇸 Muisca · United States
643
+13
🇻🇪 Sicilians · Venezuela
456
-7
🇪🇸 Britons · Spain
363
-5
Player eAPM Actions Feudal Castle Imperial Opening
18 1,090 9:12 25:07 40:32 ⛏ Fast Castle
15 918 12:25 24:13 43:38 ⚔ Scout Rush
14 850 14:53 39:55 ⚔ Tower Rush
11 667 10:47 31:14 47:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,940 10,259 4,070 1,725 46,994 61,881
15,670 8,500 8,820 875 33,865 46,870
10,715 7,698 6,515 2,605 27,533 28,440
7,635 7,687 2,250 3,365 20,937 22,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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