AoeStats
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Arena

503901947Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1166
+12
🇦🇷 Bohemians · Argentina
1115
+14
🇦🇷 Burgundians · Argentina
1110
+14
🇦🇷 Bengalis · Argentina
1095
+15
🇷🇺 Gurjaras · Russia
1089
-15
🇺🇸 Franks · United States
1075
-14
🇬🇹 Bohemians · Guatemala
1066
-13
🇷🇴 Celts · Romania
1049
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,599 10:09 14:11 33:16 ⛏ Fast Castle
38 1,670 9:59 14:42 38:49 ⛏ Fast Castle
34 1,492 10:48 15:01 30:51 ⛏ Fast Castle
33 1,438 11:47 16:24 34:17 ⛏ Fast Castle
32 1,409 9:20 19:12 32:10
25 1,085 9:30 16:59 ⛏ Fast Castle
16 688 11:18 17:03 30:15 ⛏ Fast Castle
13 552 11:26 16:31 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,400 7,400 22,240 1,500 60,540 64,459
22,505 13,765 11,480 2,900 50,650 54,097
22,750 14,790 5,785 1,350 44,675 52,574
17,945 15,440 7,830 2,580 43,795 57,582
16,590 16,150 8,165 2,360 43,265 48,485
15,860 12,055 7,725 1,335 36,975 45,536
10,540 10,195 4,070 2,950 27,755 33,320
8,350 5,595 3,505 850 18,300 20,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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