AoeStats
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Highland

503901197Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 74m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
573
+15
🇨🇦 Spanish · Canada
573
+15
🇦🇷 Huns · Argentina
481
+24
vs
🇧🇷 Malay · Brazil
576
-18
🇪🇸 Vietnamese · Spain
542
-16
🇲🇽 Burgundians · Mexico
541
-16
Player eAPM Actions Feudal Castle Imperial Opening
427 31,593 14:21 23:14 32:15 ⛏ Fish Boom FC
355 26,249 12:32 22:47 41:41 ⛏ Fish Boom into Fire Galleys FC
9 698 12:14 24:15 46:59 ⚔ Towers FC into Fish Boom
8 556 16:18 30:31 38:41
6 463 19:56 37:13 — ⚔ Tower Rush
3 233 14:39 25:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,800 48,880 15,850 3,135 92,665 126,700
26,545 28,918 19,255 2,500 77,218 79,504
29,115 26,450 15,370 2,665 73,600 86,769
11,745 14,847 6,895 2,145 35,632 41,309
11,320 6,190 1,340 3,075 21,925 32,042
6,335 6,400 1,805 725 15,265 19,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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