AoeStats
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Black Forest

503900809Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 60m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
782
+6
🇺🇸 Celts · United States
759
+6
🇺🇸 Persians · United States
758
+6
🇺🇸 Bohemians · United States
719
+9
🇺🇸 Bohemians · United States
554
-8
🇦🇺 Huns · Australia
530
-7
🇧🇷 Bengalis · Brazil
511
-6
🇧🇷 Turks · Brazil
481
-6
Player eAPM Actions Feudal Castle Imperial Opening
17 1,003 13:59 20:58 38:42 ⚔ FC into Towers
16 989 16:10 27:58 ⛏ Fast Castle
15 924 14:11 28:53 42:11
12 747 13:06 20:36 31:04 ⛏ Fast Castle
11 645 14:48 22:47 35:31
5 316
4 229 15:17 32:24 ⚔ Skirmisher Rush
4 238 12:22

Resources

Player Food Wood Gold Stone Spent Collected
33,570 34,623 20,260 4,400 92,853 100,383
15,760 26,070 14,250 2,800 58,880 69,198
17,300 12,223 11,870 2,005 43,398 46,809
12,900 19,740 6,725 2,430 41,795 62,436
12,745 8,436 12,640 890 34,711 37,355
8,440 7,355 1,190 1,035 18,020 19,753
7,280 6,115 1,835 825 16,055 19,677
2,350 333 50 0 2,733 2,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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