AoeStats
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503900321Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
1316
+15
🇮🇪 Hindustanis · Ireland
1288
+16
🇺🇸 Vietnamese · United States
1284
+17
🇬🇧 Cumans · United Kingdom
1202
+20
vs
🇨🇴 Tatars · Colombia
1338
-19
🇨🇴 Mongols · Colombia
1326
-18
🇷🇺 Portuguese · Russia
1292
-17
🇵🇪 Britons · Peru
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,979 11:02 22:50 30:20 ⚔ Archer Rush
48 2,376 9:37 25:33 43:53 ⚔ Archers into Skirms
45 2,250 7:58 18:47 45:29 ⚔ Scout Rush
44 2,219 10:01 27:43 — ⚔ M@A into Archers
42 2,087 9:01 26:17 45:19 ⚔ Drush into Skirms
39 1,936 11:12 15:35 38:30 ⛏ Fast Castle
39 1,924 9:31 28:58 45:09 ⚔ Skirms into Archers
21 1,032 10:19 21:05 42:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,095 14,424 12,560 3,000 58,079 64,359
18,525 18,685 6,585 2,065 45,860 47,054
9,660 14,999 13,615 0 38,274 40,899
9,150 14,675 12,825 200 36,850 41,424
14,060 12,243 9,735 325 36,363 41,996
17,390 8,240 9,580 300 35,510 42,597
7,075 12,881 9,250 335 29,541 31,620
12,310 7,530 4,855 850 25,545 32,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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