AoeStats
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MegaRandom

503899801Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 44m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
277
+19
🇺🇸 Romans · United States
352
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,034 12:02 31:11 ⚔ Fish Boom into Scouts
18 786 10:37 26:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,845 6,305 3,725 1,010 21,885 27,656
6,105 6,745 350 870 14,070 18,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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