AoeStats
← JoackoMaga

MegaRandom

503899079Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 60m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1101
+15
🇺🇸 Muisca · United States
1100
+15
🇦🇷 Cumans · Argentina
1086
-15
🇦🇷 Teutons · Argentina
1074
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,331 12:35 25:58 44:51 ⚔ Scout Rush
21 1,264 16:58 24:06 ⛏ Fast Castle
16 953 15:21 23:53 53:30 ⚔ Scout Rush
13 810 15:49 20:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,455 8,057 15,050 950 43,512 52,100
11,090 15,415 4,185 2,930 33,620 40,355
14,130 12,235 4,465 2,430 33,260 36,560
3,000 6,165 2,890 750 12,805 17,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.