AoeStats
← LuichoX

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503898963Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 48m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1045
+15
🇨🇱 Bulgarians · Chile
1045
+15
🇻🇪 Lithuanians · Venezuela
1073
-44
🇵🇦 Mongols · Panama
976
-21
Player eAPM Actions Feudal Castle Imperial Opening
31 1,501 11:28 15:34 43:00 ⛏ Fast Castle
28 1,353 9:01 18:32 34:36 ⛏ Fast Castle
25 1,236 10:31 23:54 38:49 ⚔ Skirmisher Rush
21 1,013 9:42 15:51 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,970 13,730 6,155 1,855 40,710 47,418
16,040 15,000 5,815 1,510 38,365 54,170
11,475 12,418 9,010 1,510 34,413 41,939
11,595 6,600 5,020 1,500 24,715 32,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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