AoeStats
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Arabia

503898476Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 49m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
974
+20
🇩🇪 Sicilians · Germany
973
+20
🇦🇷 Ethiopians · Argentina
1074
-20
🇦🇷 Franks · Argentina
1060
-20
Player eAPM Actions Feudal Castle Imperial Opening
58 2,888 10:27 28:44 ⚔ M@A into Archers
48 2,380 9:48 22:20 44:13 ⚔ Drush into Skirms
46 2,310 10:34 23:03 ⚔ Scout Rush
31 1,529 9:25 19:43 49:30 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,185 14,520 7,140 2,400 47,245 52,875
19,110 15,519 8,675 2,190 45,494 47,650
22,865 12,845 4,465 2,400 42,575 64,592
9,540 11,703 8,285 975 30,503 33,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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