AoeStats
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Black Forest

503898430Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 62m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
788
+16
🇨🇱 Italians · Chile
747
+18
🇨🇴 Gurjaras · Colombia
734
+18
🇧🇷 Romans · Brazil
714
+19
🇮🇹 Turks · Italy
869
-22
🇦🇷 Berbers · Argentina
795
-18
🇨🇾 Chinese · Cyprus
793
-18
🇩🇪 Teutons · Germany
673
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,916 12:08 22:32 33:58 ⛏ Fast Castle
26 1,598 11:12 23:15 33:55 ⛏ Fast Castle
22 1,386 13:47 24:58 33:34 ⛏ Fast Castle
18 1,149 15:03 20:30 30:49 ⛏ Fish Boom FC
18 1,098 14:15 27:23 44:55 ⛏ Fast Castle
17 1,030 13:50 23:58 37:14 ⚔ Scouts into Fish Boom
16 982 17:16 21:19 37:40 ⛏ Fish Boom FC
13 804 17:57 27:51 34:00 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,870 34,436 19,740 2,360 89,406 96,674
29,650 24,124 30,270 3,910 87,954 94,923
17,445 32,600 24,380 7,565 81,990 95,614
29,840 15,763 20,310 1,135 67,048 75,631
21,970 24,890 13,600 3,730 64,190 67,832
26,895 17,832 16,215 2,675 63,617 78,191
21,630 19,221 10,840 3,510 55,201 69,241
11,625 17,333 13,400 2,880 45,238 54,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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