AoeStats
← Julio_15

Arena

503897706Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 47m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
1237
+17
🇨🇱 Malay · Chile
1234
+17
🇨🇦 Malians · Canada
1269
-17
🇨🇦 Jurchens · Canada
1262
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,913 11:50 14:51 37:14 ⛏ Fast Castle
37 1,765 10:27 14:57 38:25 ⚔ FC into Scouts
36 1,727 10:38 14:21 46:11 ⛏ Fast Castle
29 1,402 10:57 15:02 40:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,790 17,818 11,455 2,605 53,668 54,318
13,325 12,485 10,030 1,600 37,440 43,663
16,500 13,326 5,505 400 35,731 39,367
13,400 7,399 3,695 1,830 26,324 27,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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