AoeStats
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Black Forest

503897408Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 64m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Hindustanis · Italy
699
+11
🇮🇹 Vietnamese · Italy
652
+13
🇮🇹 Mapuche · Italy
577
+16
🇺🇸 Burgundians · United States
670
-17
🇺🇸 Portuguese · United States
604
-14
🇺🇸 Koreans · United States
476
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 1,282 12:04 23:56 36:35 ⛏ Fast Castle
20 1,306 12:39 28:29 41:53 ⛏ Fast Castle
17 1,079 16:30 26:52 37:58 ⛏ Fast Castle
16 1,027 14:49 28:55 36:24 ⛏ Fast Castle
15 954 12:57 22:18 35:48 ⛏ Fast Castle
13 813 10:46 23:39 38:59 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,295 37,980 17,195 5,280 87,750 90,893
34,720 17,452 28,845 1,195 82,212 90,929
38,135 21,362 19,845 1,960 81,302 82,822
37,860 14,436 19,800 4,865 76,961 86,685
27,895 22,715 21,950 3,350 75,910 97,814
17,645 13,961 10,480 3,080 45,166 53,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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