AoeStats
← FoxStew

Arabia

503897198Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 66m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
622
+12
🇬🇧 Japanese · United Kingdom
535
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,616 11:20 30:15 47:01 ⚔ Skirmisher Rush
13 856 12:15 27:09 55:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,370 13,785 13,590 1,450 49,195 58,174
14,980 11,389 6,075 2,925 35,369 46,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.