AoeStats
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Migration

503897181Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 50m 52s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
978
+17
🇺🇸 Vikings · United States
1008
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,479 12:31 18:48 39:45 ⛏ Fish Boom FC into Fire Galleys
25 1,276 10:51 19:17 43:45 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,995 20,220 11,920 2,275 49,410 52,045
14,045 18,275 8,370 2,350 43,040 47,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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