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MegaRandom

503897005Analyzed
3v3 RM · 1d ago on Sep 2, 2026· 49m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1010
+1
🇨🇦 Teutons · Canada
910
+2
🇲🇽 Portuguese · Mexico
527
+14
🇩🇪 Cumans · Germany
521
-6
🇩🇪 Britons · Germany
511
-6
🇩🇪 Romans · Germany
467
-5
Player eAPM Actions Feudal Castle Imperial Opening
30 1,502 11:28 17:15 35:26 ⛏ Fast Castle
lord evil Mongols
16 787 9:54 17:20 40:55 ⛏ Fast Castle
Ezel75 Cumans
13 647 12:46 28:50 ⛏ Fish Boom FC
sahin.nihat Britons
10 512 12:08 20:39 ⛏ Fast Castle
8 376 12:56 23:01 39:15 ⛏ Fish Boom FC
imoamce Portuguese
2 87 42:58

Resources

Player Food Wood Gold Stone Spent Collected
23,845 17,280 8,660 5,800 55,585 67,837
18,560 19,525 8,640 1,600 48,325 52,674
16,065 12,875 10,395 3,950 43,285 55,145
9,610 9,950 6,660 1,400 27,620 30,594
4,225 10,705 1,385 800 17,115 27,842
1,780 1,735 85 0 3,600 5,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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