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Arena

503896872Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 46m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1272
+7
🇧🇷 Persians · Brazil
1126
+13
🇦🇷 Chinese · Argentina
1058
+16
🇧🇷 Japanese · Brazil
982
+20
vs
🇺🇸 Persians · United States
1237
-21
🇺🇸 Tatars · United States
1034
-13
🇲🇽 Mongols · Mexico
1020
-12
🇺🇸 Romans · United States
975
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 2,826 10:24 14:31 39:51 ⛏ Fast Castle
32 1,500 10:05 17:15 30:50 ⛏ Fast Castle
32 1,482 9:47 14:17 28:29 ⛏ Fast Castle
28 1,307 11:04 14:55 29:14 ⛏ Fast Castle
26 1,202 10:19 16:28 — ⛏ Fast Castle
25 1,189 9:44 18:46 33:33 ⛏ Fast Castle
20 937 11:23 14:27 31:53 ⛏ Fast Castle
19 903 11:22 15:45 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,355 26,715 15,300 2,900 69,270 72,752
28,900 17,165 16,950 4,950 67,965 71,369
33,995 12,600 14,270 2,405 63,270 73,910
26,580 21,140 9,165 4,550 61,435 68,422
29,370 15,344 10,640 1,995 57,349 61,344
26,810 12,472 11,970 2,250 53,502 62,392
10,820 10,265 4,570 1,680 27,335 28,846
8,850 9,605 1,605 2,415 22,475 24,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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