AoeStats
← (Kush)Martinez

Arena

503896866Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 64m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
961
+14
🇹🇷 Italians · Türkiye
958
+14
🇹🇷 Bohemians · Türkiye
948
+15
vs
🇩🇪 Teutons · Germany
943
-15
🇺🇸 Ethiopians · United States
928
-15
🇦🇷 Khmer · Argentina
886
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,449 11:08 16:07 30:47 ⛏ Fast Castle
31 1,961 11:01 14:13 32:37 ⛏ Fast Castle
29 1,836 10:43 15:02 29:13 ⛏ Fast Castle
29 1,868 11:01 15:39 28:55 ⛏ Fast Castle
24 1,550 11:28 15:32 32:21 ⛏ Fast Castle
16 1,008 12:59 17:21 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,435 42,500 22,925 1,610 105,470 110,430
57,785 33,205 12,105 875 103,970 119,750
32,655 45,200 20,420 2,360 100,635 121,745
35,945 26,340 19,180 3,030 84,495 92,913
24,565 16,805 17,665 1,720 60,755 73,069
21,780 21,530 12,710 2,990 59,010 64,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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